![]() It’s a little in-your-face, and it’s the polar opposite in Oxenfree.Ĭharacters will continue to talk, you can continue controlling Alex, and the story rolls on. Everything stops before you make a choice in those games, with the camera dramatically panning on your character. The way these choices are presented doesn’t feel overly dramatic or grandiose like it generally does in most Telltale experiences, for example. ![]() You have to press either the X, Y, or B button on the Xbox One controller to make your pick or simply choose not to say anything at all. Three dialogue bubbles appear above Alex’s head whenever a choice can be made. It’s very subtle in Oxenfree and feels way more natural than in every other game that employs the same type of mechanic. While the exploring bit isn’t all that special or different from any other adventure game - just move your character around with the analog stick - the way you make dialogue choices definitely is. All you ever do in Oxenfree is explore the island and make dialogue choices.
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